Thursday, August 03, 2006

Quake Tribute!

Why all of a sudden, I am giving my tribute to one of the greatest gaming franchise? Well, few people will know that the Original Quake was released on 23rd July 1996. Quake did make a small appearance in form of a demo that was released full one month ahead of its publishing date i.e. 22nd June 1996. Today is 22nd July 2006 and tomorrow Quake will officially celebrate its 10th Anniversary.

Like many, even I find it hard to believe that Quake is 10 years old. Well, I never felt it like 10 years, more like 5-6 years. Well, may be I was too engrossed playing Quake games, and who wouldn't be? We will just run down a brief recap of the franchise and the contribution it made towards the FPS gaming genre.

The Beginning

After releasing Doom II in 1994, Id Software immediately started working on its next project. Around that time, graphics being rendered by dedicated hardware were being talked about. Doom II was a software-rendered game, where the models and objects were nothing more than 2D sprites. Id Software was looking forward to make a true 3D game, where everything is rendered in three dimensions, rather than using sprites. Quake was finally released on 23rd July 1996. Id Software combined a cutting edge fully 3D engine with an excellent art style to create what was at the time regarded as a feast for the eyes.

Quake

Ever since, Quake got released, Id's games have always been used for benchmarking and pushing the PC to the limit. Initially, Quake's graphics were rendered by the CPU, but within a year's time, a patch was issued out, which was designed to use the OpenGL 3D API to access hardware 3D graphics acceleration cards to render the graphics, rather than having the computer's CPU fill in every pixel.



The game was originally supposed to have some RPG elements, but then it altered its original intentions, and instead featured game play similar to Doom. The background music for the game was composed by Trent Reznor, of Nine Inch Nails. Doom II had experimented with multiplayer concept and Quake took a step further. QuakeWorld was released as a free update on 17th 1996 which featured significantly revamped network code including the addition of client-side prediction.

Quake's Engine was incorporated into many games, more notably Valve's Half Life. Quake's release was considered totally revolutionary rather than being evolutionary. The next line of franchise further pushed the brand name altogether.

Quake II

Quake II was developed real fast after the Original Quake. It had a different plot and was in no way a sequel to the first one. Quake II came with OpenGL support out of the box. Quake II was also the Id's first game to be ported on gaming console. It was ported to Nintendo's 64, Sony' Playstation, and even the XBOX 360.



The game had fast paced action, with heavy metal music played in the background. It also introduced the plot of the intergalactic fight between the Humans and the Stroggs, which is followed in Quake IV and Quake Wars. Quake II was extremely popular in the multiplayer modes, and many gaming events organized had Quake II as their game of attraction and competition. The success of Quake II's multiplayer paved the way for the next installment.

Quake III Arena

Id Software was already aware of the amount of popularity Quake II's multiplayer had. After a lot of plans and discussion, it was finally decided that Quake III would be a multiplayer only, with bots featured for those who were not lucky enough to play it online or LAN. The game was released on December 2nd 1999 and had a direct competitor to 'Unreal Tournament' which was released on November 22nd 1999.

While the story of the game is thin, continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as some biographical information included on each contestant in the manual. It has a familiar mixture of gothic and technological map architecture, and specific equipment; for example, the Quad Damage power-up, the widely used rocket launcher, and the powerful BFG, which was first seen in Doom series.



Quake III Arena also became famous for trick jumping. Even though, trick jumping existed in the earlier Quake installments, this game was pushed to the extremes.

The fast and the furious game play along with a smooth and stable engine still makes it one of the best multiplayer games of all time. Even today, people continue to play it as a competitive game.

The game was ported to Sony's Playstation 2 and Sega's Dreamcast. Sony's Playstation 2 lacked online play and hence was considered a flop for the console.

Quake 3 engine was one of the most widely used engine in various games such as MOH:AA, Call of Duty, RTCW, etc.

Quake IV

Quake IV was not actually developed completely by Id Software. It was developed by Raven Software (Soldier of Fortune Fame) with close supervision by Id software. It was the first Quake game which didn't feature its own engine and was using Id's Doom III engine.

Quake IV is a sequel to Quake II, where Humans and Stroggs are still engaged in Inter Galatic War. It also includes vehicular combat mode, which became quite popular after Halo and Unreal Tournament 2003.



Multiplayer was not ignored like in the case of Doom III. A lot of elements were copied from Quake III considering its high popularity. Today, Quake IV is used in major gaming events such as CPL and ESWC. However, many people were disappointed by not including bot support in the multiplayer mode. As of right now, the game has been ported to XBOX 360, which has received a lot of negative criticism due to frame drop issue.

Quake Wars: Enemy Territory

Quake Wars: Enemy Territory will be the latest game to be released in the Quake franchise. The release date has stated as Q1 2007. Quake Wars is being developed by Splash Damage and will be using id Software's Doom III engine and MegaTexture rendering technology. It will be similar to Wolfenstein: Enemy Territory, but will include elements from Quake II and Quake IV.



The Saga Continues

The success of Quake series was very crucial to Id software and it is because of them that they stand away from the group as elite game developers who can churn out some of the best games. Their games were always used and even today used as a benchmark to stress even the most powerful systems. Quake will always have a special place in any gamer's heart. We would like to hear from you, especially gamers who have been impacted by the Quake series.

Wednesday, April 05, 2006

Avoid the patch - for now!

Despite releasing the latest 1.1 patch out of beta, it turns out that id Software is asking some people not to install the new Quake 4 update.

The 1.1 patch fixes many issues with multiplayer, including adding voice chat and tweaking some of the modes and settings. It also adds four new levels for online play.

However, it has the unfortunate side-effect of breaking widescreen modes on some machines. In fact, id has gone so far as to say that that not only will the patch break widescreen modes, it could actually break your actual monitor, presumably by feeding it a bunch of resolutions and speeds that it can't handle and causing the electronics inside to have a bit of a mare.

Although that sounds a bit weird to us.

There will be a re-release of the patch in the next month or so, we're told. So, widescreen boys and girls, sit tight - and don't touch that monitor setting!

Have you had any experience with the 1.1 patch? Are you one of the few people who appear to be playing Q4 online?

Wednesday, February 15, 2006

Mac Quake 4!

Aspyr announced the system requirements for the upcoming release of Quake 4 for the Mac on Thursday. The game will be a Universal Binary, and requires a fairly new Mac.

    Operating System: Mac OS X 10.3.9 or later
    CPU Processor: PowerPC G4/G5 or Intel chipset
    CPU Speed: 1.67 GHz or faster
    Memory: 512 MB or higher
    Hard Disk Space: 3 GB free disk space
    Video Card (ATI): Radeon 9600 or better
    Video Card (NVidia): GeForce 6600 or better
    Video Memory (VRam): 64 MB or higher
    Media Required: DVD Drive
    Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.

Quake 4 picks up where Quake II left off, sending you on a series of battles against the planet Stroggos. The game is expected to ship on February 28, and is available for pre-order now. Quake 4 (Mac) is priced at US$49.99.

Thursday, January 05, 2006

New Quake 4 Maps? PC!

Shaking up the holiday season with a trio of aftershocks, id Software, Raven Software and Activision, Inc. have released the Quakemas Map Pack - three new downloadable maps for QUAKE 4 on the PC. The maps - Railed, Tremors, and Campground Redux - offer all-new gameplay environments for more fast-paced, intense multiplayer combat. These latest maps are now available for free download.

Railed - Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast paced frenetic tournament action. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.

Tremors - Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.

Campgrounds Redux - With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.

Monday, December 19, 2005

Quake 4 - Get Strogged

I was somewhat down on QUAKE 4 after my initial quick 20 minute stint but after playing more extensively I have seen the light, been saved, and am officially converted. You might even say I have been "Stroggified"! QUAKE 4 provides a refreshingly simple take on video games; one where you run and gun, blasting baddies (an alien race known collectively at the Strogg) at every turn. Many action/adventure games have gotten so sophisticated that you spend more time figuring out how to operate the lock picker tool to access the main computer room, so that you can power down the communications link. All this is after you search exhaustively for 20 minutes looking for the damn door that has the aforementioned lock that you must pick enabling you to complete "Objective 8c"!

More

Tuesday, November 29, 2005

Quake 4 Review (Xbox 360)

Quake has a long, infamous history as a hard-hitting first person shooter that is not afraid of gore. With the XBox 360, Quake truly steps up its attention to detail.

This classic game has been around for eons. I remember the old days of Doom and Hexen - and wow, have we come far since then! We now see a very cinematic version of the FPS epic series, with cinematic style intro sequences reminiscent of Alien and other great sci-fi series.

You're in essence a space marine, part of the Rhino group. Your team is shot down from the sky while landing on a hostile planet, taking out the Strogg. From that point forward, all you need to know is that you have to blow up pretty much everything that moves.

I'm sure, with the never-ending sequence of sequels that come out, that people will compare this to old versions of Doom and Quake. They'll also compare it to Halo. Really, unless you want to play with old-system games for years on end, you have to find other things to play. I love Halo and Halo 2. But eventually I want to play new games, if only to try out new maps.

Quake has a whole different look-and-feel than Halo does. It's a different universe, a dark, bloody one full of industrial grunge. It's more "gritty". And, to be honest, as much as I love Halo, I really appreciated the marines in Quake 4. They appeared to actually work as a team. My medic and techie hung out near me, healing me and giving me support. In Halo it seemed like your teammates were the traditional "red uniformed security dudes" from Star Trek - only around to act as cannon fodder during the current episode. In Quake 4, they were much more long lasting, if you played things well.

Is this a killer app? Probably not. The graphics are rather impressive on the HD TV - but for example the sky is static. Pretty, but static. The textures down in the mines are detailed, bloody, grungy and very dark - but it gets repetitive. The gameplay is simply blasting, blasting more, blasting more and some dodging. The sound is a stream of bullet blasts.

But that being said, that is all the Quake series has ever intended to be. It's a fun way to blow off steam. You have a hard day at work or school, and you come home to blast away enemies for a few hours. It's very stress-relieving. You feel like you make some progress, it's easy to save and pick up the story later on. No complex puzzles, no intricate stealth sequences. It's all about blasting away with great accuracy.

If you're a FPS shooter fan, it would seem silly to sit stationary and hold your breath until you turn blue, or until Halo 3 finally emerges. Buy Quake 3, have fun blasting away at dark-and-gloomy enemies, and tune your skills. Other games will be coming out eventually for you to get that eye candy you crave.

Rating: 4/5

Monday, November 14, 2005

Quake IV XBOX 360 Launch day (Release date) CONFIRMED

Activision and id software confirm that the Strogg will be arriving on December 2nd...
Quake IV has today been confirmed as a day one release when Xbox 360 arrives in Europe on December 2nd. The game, which was released on PC in October, continues the storyline of Quake II and will be launched in North America on November 18th – four days before the next-gen machine is launched across the pond. Speaking of its predecessor, a full version of Quake II will form part of the bonus features in Quake IV that also includes a behind the scenes look at id.We’ll have more news on Quake IV for Xbox 360 shortly

Quake 4 (Xbox360) Hands-on Preview


One of the pioneers in the first-person shooter genre is powerhouse developer id Software, and their long history of groundbreaking titles is well reflected in their success. Riding on the heels of last year’s Doom 3 release on the PC (which was then released on the Xbox earlier this year) id Software is preparing to give shooter fans something they have been waiting nearly eight years for; a sequel to the mind blowing Quake II release. While Quake III: Arena focused on fast-paced multiplayer combat, Quake 4 is a seamless transition from Quake II, as the story picks right up where it left off- giving players a chance to take part in yet another fierce campaign against the Strogg. We’ve already had a few chances to take a sneak peak at Quake 4 in action, but we finally managed to sit down and get our hands on the Xbox 360 controller, as we played through a few of the game’s initial levels to bring you our first hands-on preview of id’s introduction into the next-generation of console gaming.
Survival of the Fittest
For those of you who have played Quake II, you’ll remember that the game concluded with the destruction of the Strogg’s collective leader, the Makron. After fighting a series of epic battles against the Strogg, mankind had almost seen the decimation of Earth, as the enemy forces were ruthlessly assaulted by the invaders from the planet Straggos. Quake 4 will once again take players into the mid 21st century as they continue to battle the Strogg, and a newer, even more powerful collect brain known as “The Nexus”. The Nexus has already started to regroup in an effort to build a stronger planetary defense system designed to prevent another human invasion of Straggos; like the one that was able to miraculously destroy the original weapon know as “The Big Gun.”
During the opening scene of Quake 4, we watched as Earth launches another offensive against the Strogg home planet to hopefully strike the Strogg before the new Makron has enough time to successfully create a new defense system that could prevent mankind from any chance of survival. As a massive ship nears the planet Stroggos, we get a look inside one of the dropships being dispatched to the surface to take part in the ongoing attack. Here we are introduced to Matthew Kane- a member of Rhino Squad- which is leading the next wave of Earth’s invasion, as he prepares to enter the planet’s atmosphere along with the rest of his platoon. We were able to pick up on some of the communication chatter taking place between Kane’s squadron leader and another group of soldiers on the planet who had just taken out the Makron. This was a nice way to let players familiar with the series know that Quake 4 wasn’t missing a beat from where Quake II had left off. While it’s not vital to have even played Quake or Quake II, as the game focuses on a new character fighting as a part of a larger squad as opposed to a lone soldier fighting alone, it’s interesting to be able to pick up on some of the early references to the previous storyline.
During the drop sequence, there is also another interesting tidbit we noticed. A few fellow Rhino Squad members are talking about “the new guy” in reference to Kane, and one of them suggests, “a guy like Kane can get us all killed.” Before getting any understanding of what he means, another soldier tells him to zip it. This suggests some type of questionable background that has given Kane somewhat of a bad reputation among his squad mates that will most likely continue to develop as the game progresses. A subtle detail to notice early on in the game, but something we expect to play a larger role as players learn more about Kane’s history and how it could relate to future events, as well as how he is treated by fellow soldiers.
Without setting up much more of the story, the action quickly kicks in as soon as the drop ship crashes onto enemy soil. Like the previous invasions of Straggos, Kane’s strike force is met with solid opposition, despite having successfully weakened the Strogg (but only temporarily). The sheer impact of the collision of the dropship into the planet’s surface knocks Kane out for a short period, as we watch him drift in and out of consciousness. Another member of his squad comes over to assist and tell him he better get the hell on his feet, but before he is able to be of any help, enemy gunfire blasts its way through his torso. A few minutes later and Kane finally comes to, ending the opening sequence and giving players control of Kane as the gameplay begins. This is the point where Quake 4 separates the men from the boys, and where we picked up the controller- taking charge of Kane in his efforts to help Rhino Squad defeat the Strogg once and for all.
Shaken and rattled from his rocky landing, Kane gets himself to his feet, and players will need to quickly find some cover as loud explosions and gunfire fill the surrounding area. Here we get our first taste of the game’s environment and the constant battle taking place in all areas of the planet. In the distance, a huge spider-like mechanical vehicle is slowly crawling along the surface of the ground, attacking soldiers with a powerful laser that leaves billows of smoke anywhere it fires. As we moved Kane from one area of cover to the next, we managed to first come across another soldier who gave us a bit of information about the ensuing battle before telling us to keep moving. Shortly after we bumped into a wounded soldier being attended to by a medic and another group of Rhino Squad who was attempting to reestablish communication with Earth. After picking up an assault rifle from a fallen soldier, Kane is ready for action, and we got a nice rush of adrenaline listening to Kane lock and load the weapon.
At this point, we take Kane inside an alien structure, and just as he walks through the doorway, a large, hulking Stogg is dragging an injured (but not dead) Marine across the ground by his leg. The Marine- unable to get up- continues to fire his rifle at his Strogg captor, but to no avail. We fired a few shots at the Strogg, hoping to free the soldier, but the Strogg was able to go through a doorway that closed and locked behind him- preventing us from being of any assistance. At this point, we were able to switch on a rifle-mounted flashlight that enabled us to keep Kane’s gun aimed and ready without having to lower it to make use of the torch. The flashlight helped increase visibility in the dimly lit Strogg structure, but this is not Doom 3, and the surroundings are nowhere near as dark as id’s horror/shooter title. The interior areas were still fairly dark, but the flashlight served more as an enhancement to Kane’s vision, rather than a necessity. There were plenty of corridors connected by hallways that opened up into larger rooms with mechanical objects sprawled throughout the compartments. Many of these objects served as cover, as Strogg forces rushed towards Kane and took fire.
Just as we started feeling like we needed some fresh air, Kane exited the structure into a more open area outside the Strogg facility where a large trench had been constructed. Here we moved Kane through a series of pathways while passing by fellow Marines in action against Strogg forces surrounding the area. With sounds of constant gunfire and explosions combined with the ongoing chatter and communication among soldiers, it was quite evident that Quake 4 is doing a great job of creating a more realistic combat environment that gives players a sense of being in the middle of actual events taking place in some far off land, within a distant galaxy in the universe. The result of such an immersive setting is a much more exciting gameplay setup that goes far beyond the concept of a lone soldier taking on the massive enemy forces Rambo-style, as we’ve seen before in the franchise. Quake 4 gives a much more intense sensation of a living, breathing environment, where the events unfolding on-screen are taking place, and players are just a small part of the larger picture.
Skipping ahead to another section early on in the game, we finally checked out a level that enabled Kane to climb aboard a huge mechanical walker armed with both a rapid firing chain gun and a powerful rocket launcher. Because of its size, this mechanical walker is very slow and sluggish, but what it lacks in speed it more than makes up for in offensive output. As we expected, there are much more than the typical Strogg soldiers to combat in this level, as much of the action involves airborne enemies who fire rockets or drop pods that open up when they hit the ground. The pods then turn into machine gun turrets that blast away against the heavy walker. After some getting used to the change in movement mechanics, we quickly found a strategy that seemed to work quite well. The rocket launcher is capable of firing of six rockets before it auto-reloads, so you will have to fire all six rockets to do so. If you only fire three rockets, there is no way to reload until the remaining three are fired off. The time it takes for the massive machine to reload will leave Kane vulnerable, so this is generally a good time to switch to the machine gun and wait for the rocket launcher to ready itself with six fresh rockets.
The level consisted of a mix of outdoor and indoor areas through which the giant mech would have to move, with the interior section consisting of a few Strogg that were easily disposed of. Outside in the open air the combat was much more difficult, as the airborne Strogg forces were relentless in their attack. At one point a pair of enemies fired multiple missiles that could be shot down using the walker’s machine guns before we were able to take the enemies out of the sky with a few rockets of our own.
Built using id Software’s advanced Doom 3 technology, Quake 4 feels a lot like Doom 3 control wise, but the gameplay has gotten a nice shot in the arm with more advanced AI and more detailed combat situations. The Strogg will use objects to seek cover as they fire their weapons and then dodge behind a corner or a large crate to reload. There is still a lot of the familiar id style enemy AI that tends to rely on closing the gap between them and Kane as quickly as possible, but a few of the more intelligent soldier enemies do employ a number of evasive maneuvers along with their assault. A few other enemy characters still simply bum rush the player hoping to maul them before having enough time to fire their weapon, but that’s something we’ve come to expect from an id Software produced shooter.
Aside from improved AI, the advanced Doom 3 engine allows for larger outdoor areas that encompass huge-scale battle scenes with a greater number of characters, giving a much more cinematic quality to the experience. While moving through the trenches on the Stroggos surface, it resembled another of Activision’s titles, Call of Duty, with the constant chatter of allies and the ability to get a peak at how other soldiers are reacting to the chaos taking place around them. These elements really give Quake 4 a higher level of involvement that draws players closer into the gameplay through the eyes of Matthew Kane. There are a number of missions that will even feature squad based combat, as Kane will fight alongside other soldiers as they battle the Strogg. While players won’t be able to dish out commands to their squad, it’s nice to see more involvement of other members of Earth’s strike force, rather than having the story revolve around one nameless character (as we’ve seen before). The enhanced AI also helps in these situations where squad combat plays a large role in the level.
Multiplayer Combat
During our time spent playing the game, we also got the opportunity to try out some of Quake 4’s multiplayer modes, which were running on the PC version of the game set up at Activision’s event. The number of modes and the number of players that will be able to take part in Quake 4’s multiplayer matches is still being tested and finalized, but we were able to take part in a number of 5 on 5 player matches during the demonstration. First we played a straight up deathmatch game followed by some capture the flag, and finally a few matches of team deathmatch.
Based on id’s Quake III Arena gameplay, the mechanics of Quake 4’s multiplayer modes have a familiar speed, style and overall feel to them. Quake 4’s multiplayer action is definitely not as insane or chaotic as the likes of Unreal, but there is still a good dose of fast-paced combat to keep the adrenaline flowing, just with somewhat more grounded controls than Epic’s intense shooter. Players are able to play as either Strogg or Marines during Quake 4’s multiplayer modes.
At this point we’ll mention that the PC version and the Xbox 360 version are identical in their appearance, as developer Raven was able to get the game running on the Xbox 360 without having to cut back any of the PC version’s specs. This is a great thing because in the past (as with Doom 3) a lot of adjustments had to be made to account for the Xbox’s more restrictive resources that required such things as tweaked level design. One thing that Activision did mention, however, was that the Xbox 360 version would feature a slightly tweaked targeting system that was a bit more forgiving than the PC version due to obvious reasons relating to the sensitivity of a mouse in comparison to a console controller. The same was true for Doom 3 on the Xbox, but even more so, Doom 3 on the console did not differentiate between a headshot or a bodyshot because of a lack of the ability to incorporate the same limb mapping of the PC version. With the Xbox 360’s next-gen hardware, Raven was able to include all the advanced physics and specific mapping of the PC version to ensure that both games perform optimally using the enhanced Doom 3 engine.
The cinematic quality of Quake 4 is amazing, and both the visuals and sound on the Xbox 360 are impressive. Running at an eye-pleasing 720p resolution, Quake 4 looks as sharp as it can with tons of detail in both the environments and the character models. To be honest, the video clips that have been released simply do not do the game we saw in motion justice as they seem a lot more jaggy then we’ve witnessed. The game on the Xbox 360 looks as impressive as anything we’ve seen running on any of today’s top of the line, state of the art PC’s, which means players will get the chance to experience the same level of quality and detail on a platform that doesn’t require a $2500 PC with a $500 video card. The 5.1 surround of the game erupted through the speakers, helping heighten the feeling of being immersed within the Straggos battlefield. We expect a lot of hardened PC gamers to turn a curious eye towards the Xbox 360 version of Quake 4 with its enhanced online capabilities thanks to Xbox Live…that is, if they can get used to a controller versus their beloved keyboard/mouse setup.
The Outlook
Raven is hard at work in completing Quake 4, and id Software is standing firm on their all- -too-familiar statement, “It will be done when it’s done.” In fact, the official press release even states “When it’s done,” as the official release date, so that’s good to know! All jokes aside, Quake 4 is not a game id Software, Activision or Raven wants to rush- and rightfully so. Quake 4 is id’s most ambitious title to date, and they are making sure it delivers on all accounts to give gamers the most intense, exciting and involved shooter we’ve ever seen from the company. Based on the time we’ve spent checking it out, it looks as though id Software has a lot moving in the right direction that will push their powerhouse franchise into the next-generation of console gaming, which, by-the-way, has finally caught up to the PC experience in terms of quality and design. As long time Quake fans, we can’t wait until “When it’s done” finally arrives and we’re able to set our sights against the Strogg.

Via TeamXbox

Quake 4 for Xbox 360 - Features




In a desperate war for Earth's survival against an unrelenting alien enemy, the only way to defeat them is to become one of them. Armed with advanced weaponry and vehicles and aided by an elite squad of marines, you take the battle to the heart of the Strogg home planet and become Earth's only hope for victory.

Combat diversity: Fight through solo missions as well as co-op and squad-based operations, or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
Character transformation: As you're captured and converted to Strogg, you become Earth's only hope.
Massive invasion: You are not alone—you and your squad are part of a massive invasion force.
Masterful design: The game utilizes the industry-leading DOOM® 3 technology to create an unparalleled visual and aural experience.
Multiplayer features: The arena-style multiplayer allows you to play as Strogg or Marine in Deathmatch, Team Deathmatch, and Capture the Flag modes.

Quake 4 for Xbox 360

Quake 4 for Xbox 360